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Tag archives: exploit

Four Flash Games Now Downloadable

Four Flash Games Now Downloadable

Flash will soon be dead. Future Proof Games, and the game community in general, owes an enormous debt to the Flash development zeitgeist of roughly 2004-2014. My (Gregory's) Flash games have led to two different FPG releases: Exploit: Zero Day and "The Majesty of Colors" Remastered. However, most browsers' ...

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Exploit: Zero Day - Cereal Killer

Exploit: Zero Day - Cereal Killer

We're happy to announce the completion of another Exploit: Zero Day named release. Implementation on "Cereal Killer" is done!

"Cereal Killer" contained some user-facing fixes as well as some stuff behind-the-scenes. The changelist includes:

  • The addition of clusters to account pages
  • Better emails and the option to subscribe to our ...

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The State of Exploit: Zero Day

The State of Exploit: Zero Day

We launched the Alpha of Exploit: Zero Day on December 22, 2014, but we haven't posted a "state of the union" type of post since February.

In that time, we've gotten a lot done, including finishing the features that allow us to craft stories and releasing some early story content.

So what is Exploit: Zero Day?

...

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How to Make Game Code Business Cards

How to Make Game Code Business Cards

When we decided to go to the GDC this year, we knew we wanted to give out access codes to Exploit: Zero Day when we spoke to people. The easiest way to give out a code to EZD is with a link that includes the code and will guide the player to register, then apply the code.

I set out to create labels containing both a QR code and a shortlink that could be affixed to the back of our business cards. It took quite a bit of trial and error to make this process smooth, but a combination of a Google Spreadsheet, Excel, and Microsoft Word 2013/365 got the job done. Unfortunately, this process won't work with Word 2007 or 2010.

All this work is worth it, though, to have the back of my business card look like this:

The back of my business card with a fancy label on it.

Join me on this sweet and technical ride of mail merging.

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Puzzle Design Tips for Exploit: Zero Day

Puzzle Design Tips for Exploit: Zero Day

I've just finished creating puzzles for the latest piece of free content in Exploit: Zero Day, and it was my first time doing a considered design of puzzles. I wanted a few levels of difficulty, but for puzzles to not just become obnoxious as the difficulty increased.

The puzzles I've designed will be going live later this week, and hopefully folks will like them. I iterated quite a bit on some of them as I tried out different tactics, especially the puzzle pictured with this post.

When it was all said and done—which took a while, since I was new to it—I was able to distill the tactics I used into this handy-dandy list.

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